Gamification is the process of applying gaming designs and concepts to learning scenarios in order to make them more interactive and entertaining for the learner. In game-based learning, learners compete directly against one or more individuals or participate individually in an engaging experience that rewards learning performance in some way.
The fast-growing field of digital gaming is generally divided into two distinct markets:
- Recreational – gaming for entertainment purposes
- Serious – gaming for educational, learning or product promotion scenarios.
In the training arena, the term “gamification” is still evolving. Most learning professionals refer to it as utilizing games in instruction; others believe it applies to the “gaming mechanics” which are employed to incentivize individuals to participate in gaming activities. The increased popularity and usage of gaming techniques can be attributed to the spirit of competition; it not only makes learning more enjoyable for most learners, it increases retention and boosts all important time-to-competency measurements.
Gamification is an especially good job training strategy for Millennials – those who reached adulthood by 2000. Gamification has been systematically proven to engage Millennials in the workplace. Gamified training modules feel familiar to Millennials while offering impactful experiences.
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