New Ways of Learning

Two of the fastest growing methods of learning:

M-Learning

Gamification

Mobile learning is not so much about technology as it is about learning.  It is about the tool that can share knowledge quickly and seamlessly.  In order to find the right tool it means understanding what works in terms of design, identifying the audience, choosing the ideal delivery formats, and more.  Widespread use of mobile tools have forced organizations to realign their training strategies to incorporate mobile devices.

Why should organizations include mobile learning as part of their knowledge transfer strategy? How can they get started with it? What are the factors they need to keep in mind to initiate mLearning in their organizations?

To know answers to these questions and more ask us:

  1. Why organizations should consider mLearning?
  2. What are the ideal delivery formats for mobile learning content?
  3. Who is the best audience for mobile learning?
  4. How does a roadmap to mLearning implementation look?
  5. What is the importance of the design and resources required?

 

Gamification 

Gamification is the process of applying gaming designs and concepts to learning scenarios in order to make them more interactive and entertaining for the learner. In game-based learning, learners compete directly against one or more individuals or participate individually in an engaging experience that rewards learning performance in some way.

The fast-growing field of digital gaming is generally divided into two distinct markets:

  1. Recreational – gaming for entertainment purposes
  2. Serious – gaming for educational, learning or product promotion scenarios.

In the training arena, the term “gamification” is still evolving. Most learning professionals refer to it as utilizing games in instruction; others believe it applies to the “gaming mechanics” which are employed to incentivize individuals to participate in gaming activities. The increased popularity and usage of gaming techniques can be attributed to the spirit of competition; it not only makes learning more enjoyable for most learners, it increases retention and boosts all important time-to-competency measurements.

Gamification is an especially good job training strategy for Millennials – those who reached adulthood by 2000. Gamification has been systematically proven to engage Millennials in the workplace. Gamified training modules feel familiar to Millennials while offering impactful experiences.